Viridian City, Kanto

Difficulty: 6.8/10
Duration: ~4 hours

Hi there! If you have not already, please be sure to have completed Route 1 before starting this map. Although, you may start wherever you would like to. Your choice! Just my recommendation 😉  As usual, here’s everything you need to know:viridian-city

  • 1 pixel = 1 block
  • Each color represents a different block
  • Italicized sentences are what I have done in my own Minecraft
  • Have fun! This is just a guide, a map, it’s not set in stone that this is how it should exactly look like. If you want your spaces smaller or bigger, do it! It’s really up to you. It’s your world, you have all the control.

Here is also the key for each colored square. You will also need these blocks in your toolbar. These are the blocks you’ll mostly use. Although, there will be times where you need to switch out a block because the toolbar only allows for 9 blocks at a time. I recommend switching out the grass block for whatever you may need as color-keyit is easy to switch back if need be. The grass block is everywhere!

  • Fence = oak fence* // Mountain = Coarse dirt*
  • Flower = peony* // Bushes = large fern*
  • Ledge = dark oak stair* // Torches
  • Regular grass = grass block // Lt. grass = lime hardened clay*
  • Walkway = Sandstone // Pavement = diorite*
  • Sign = sign // Water = bucket of water
  • Trees = spruce sapling*
  • Bone meal

Note: An (*) indicates blocks which can be changed to fit your preference. For example: if you don’t like the oak fence you may choose the other fences that you prefer the look of.

As you may or may have not already noticed, this map is h u g e. Especially compared to that of Pallet Town and Route 1. You will also notice a bunch of new colored blocks that may or may not appear on the key. This is because those blocks do not reoccur between towns, they may look similar but they are not quite the same although they will be called the same. You get me? The pavement (light gray blocks) will be different in Pewter City. But I will still call it pavement to differentiate between the walkways.

STEP 1
After realizing how much work there is to be done, it is time to start on this city! As said earlier, this map is a lot larger than previous maps.

The best place to start is with the pavement.

This will help pave (hehe) about 2/3rds of this map. If it wasn’t clear before, it is entirely up to you how long or how short you want the stretch of entrance/exit there is per map. Meaning, the distances between each city, town, and route, is entirely up to you.

STEP 2
Like the other maps, it’s always best to complete the entire layout before adding in the minor details. It is important you make the correct spacings for the buildings on the right side of the map. Too small of spaces will result in really odd looking buildings, and too many spaces will distort the map.

Layout creation should be done in this order: pavement, ledges, water, walkway, light grass, then fences.

STEP 3
Aftering creating the entire layout (minus the mountains and buildings), it is now time to place all your trees. I don’t like doing trees first as chopping them down to move them is a pain and a half. Especially since this map is larger, you’re more than likely going to need to know where the city perimeter is before placing the trees.

You’ll notice at the top of the map, spacing is 1 block between trees rather than 2 blocks. I did this just to have all my trees in line with each other for the next map. It’s not super important to them spaced evenly. I just prefer it to be because I’m anal retentive like that…

STEP 4
Now it’s time to put our mountains in! On the map, you may have noticed that there isn’t just 1 solid color for the mountains. That is because I made some tiers lighter than others to show there will be levels to them! I would like to point out that the mountains don’t have to be perfect. This part it’s really up to you how high or how low you want them to be. For the sake of authenticity, I stuck with what is exactly shown in Fire Red & Leaf Green!

STEP 5
If you’re anything like me, at this point, I was totally over Viridian City and was so close to leaving it buildingless because of how long it took me to get to this point! viridian-city-homesSince we ain’t quitters, here are the blueprints for the homes, the Viridian City Gym, Pokemon Center, and PokeMart!

Starting off with the homes (because they’re smaller) you’ll notice one is smaller and the other is slightly larger. Other than that, they are exactly the same.

The blocks I used here in respect to the key are: glass, sea lantern, green hardened clay, smooth sandstone, yellow hardened clay, and oak doors.pc-pokemart

Next, I did the Pokemon Center and the PokeMart. These were a little fun to do and pretty simple to construct. There was just something about the color palette of these buildings that made them so enjoyable to make.

The blocks I used in respect this this key are: glass, block of quartz, sea lantern, lapis lazuli block, red hardened clay, iron door*, and sign. If you also decide to use the iron door, please be sure to use the iron pressure plate on the outside of the building, and a button on the inside.

The signs for the Pokemon Center should read, “P O K E M O N” and “C E N T E R”.
The signs for the PokeMart should read, “P O K E'” and “M A R T”.

And the last building to make is the gym! There’s no real reason why this is the last gymbuilding to make. Heck, you can do them in any order. I just did the other buildings first because there was more than 1 that used the same blocks.

Like the Pokemon Center and PokeMart, I used Iron doors so that the doors swing open without me having to touch them. For the gym, I used 2 doors. You may opt for 1 if you would like as well.

The blocks I used in respect to this key are: glass, sea lantern, stone, birch wood planks, iron door, and sign.

The sign on the gym should read, “G Y M”.

STEP 6
We’re almost there! Now time to add the finishing touches to Viridian City. Place all the signs, flowers, and bushes.

A (/) will indicate the words to be on separate lines.
The first sign when entering Viridian City should read, “Viridian City ^ / Route 1 v”.
The second sign should read, “Virdian City”.
The third sign (at the gym) should read, “Viridian City Gym”.
The fourth and final sign should read, “Route 2 ^ / Viridian City v”.

Please let me know if those sign readings are not correct, I’m trying to do them from memory! I know for a fact one is supposed to be some trainer tips, but I’m unsure. Will have to make time to play the games just to authenticate!

In front of the small Viridian City home, there is a blank. I was unsure how to proceed because when I did this on Minecraft, I added pots with flowers in them (as it was shown in game). I didn’t know how to indicate this on the pixel map but I figure I give you the option to leave it blank or add some flower pots if you would like.

STEP 7
Now we’re done! Just add some torches around the area to keep the city well lit at night. Told you this city would take awhile, unless you’re a quick crafter then…congrats!

Hope you enjoyed this map and it wasn’t so miserable. I will warn you that the upcoming maps will also take some time. But until then, onto Route 2!

Route 1, Kanto

Difficulty: 4/10
Duration: ~2.5 hours

Hi there! If you’re here, that means you just finished creating Pallet Town and you’re onto the next step! If you’re new, and you would like to start with Pallet Town, route-1please click on the links (hint* the words ‘Pallet Town‘ are links)! Granted, you can start anywhere you want, but I suggest with Pallet Town just to keep it in order 😉 Anyways, here’s the pixel map for Route 1! As usual, here’s everything you need to know:

  • 1 pixel = 1 block
  • Each color represents a different block
  • Italicized sentences are what I have done in my own Minecraft
  • Have fun! This is just a guide, a map, it’s not set in stone that this is how it should exactly look like. If you want your spaces smaller or bigger, do it! It’s really up to you. It’s your world, you have all the control.

Here is also the key for each colored square. You will also need these blocks in your toolbar. These are the blocks you’ll mostly use. Although, there will be times where you need to switch out a block because the toolbar only allows for 9 blocks at a time. I recommend switching out the grass block for whatever you may need as color-keyit is easy to switch back if need be. The grass block is everywhere!

  • Fence = oak fence*
  • Flower = peony*
  • Ledge = dark oak stair* block
  • Regular grass = grass block // Grass (patches) = grass
  • Walkway = Sandstone
  • Sign = sign
  • Trees = spruce sapling*
  • Bone meal

Note: An (*) indicates blocks which can be changed to fit your preference. For example: if you don’t like the oak fence you may choose the other fences that you prefer the look of.

STEP 1
As you may have noticed, Route 1 is significantly narrower than Pallet Town. Start by laying out the width of the route. Since most of the blocks used in this map are grass blocks (which is also the default for the super flat preset), I like to mark the edge of area by digging a hole and then just continuing it down in a straight line to the other end of the map.

STEP 2
Now that you have an idea of the layout of the route, you should be able to follow my pixel map with ease as there aren’t any building to worry about here. The only difficult thing here is there is no specific next step. You’ll have to switch off between doing the walkway, adding in the trees, ledges, etc. Once you get into the rhythm of things, this route should be completed in an hour or so, depending on your attention span or how fickle the trees are or are not.

With that being said, I would like to note that the tree growing from here can be pretty frustrating! Sometimes they just won’t grow (even with the bone meal) as the sapling may be shaded from light by other trees. In this case, you will need to create your own. If you have been following my plans exactly, then making your own spruce trees are simple.

STEP 3
Be sure to add fences between trees as it will add to the authenticity of the region! It will also help keep some monsters out. The operative word being SOME as it’s bound to happen when the sun goes down as the area is not adequately lit. With that said, do not forget to add torches around the area to keep the region illuminated. I haven’t found any other appealing ways of adding light. I have seen some maps create lamp posts? I’m over here like, “How???” Haha!

Like I said earlier, Route 1 is pretty simple compared to what’s to come. Please let me know if this helped you or if there is anything I can do to make things clearer or change the map to make it more aesthetically pleasing as well as look more close to the maps in game. Onto Viridian City!

Pallet Town, Kanto

Difficulty: 2/10
Duration: ~1.5 hours

Hi There! This is my first pixel map! After creation, I have tried using it on Minecraft and it works out easily! By having a pixel map, it’s easier to (re)create your favorite towns fpallet-townrom you favorite games. Here’s everything you need to know:

  • 1 pixel = 1 block
  • Each color represents a different block
  • Italicized sentences are what I have done in my own Minecraft
  • Have fun! This is just a guide, a map, it’s not set in stone that this is how it should exactly look like. If you want your spaces smaller or bigger, do it! It’s really up to you. It’s your world, you have all the control.

STEP 1
Set up your world with the appropriate settings. You may choose either creative or survival (creative for those that want peace, survival if you’re hardcore and want a higher difficulty level).
I chose “creative > super flat > tunnelers’ dream preset” because I plan on making the buildings complete on the inside as well and I need to have underground space.

STEP 2
color-key
Now that you’ve set up your world, figure out where the sun rises and sets. This will be an indicator or east and west. Where the
sun rises is the east and the sun sets is the west. This is important as the orientation matters! The opening for this town is to face north, and the water is to the south.

Here is a color key of the squares above. Note that not all are used in this map.

Set up your toolbar with the following blocks: grass, oak fence*, lime hardened clay*, spruce sapling*, bone meal, sign, sand, peony*, bucket of water.

  • Fence = oak fence*
  • Flower = peony*
  • Light grass = lime hardened clay* block
  • Regular grass = grass block
  • Sand = sand block
  • Sign = sign
  • Trees = spruce sapling*
  • Water = bucket of water

Note: An (*) indicates blocks which can be changed to fit your preference. For example: if you don’t like the oak fence you may choose the other fences that you prefer the look of.

STEP 3
Start with the light green spaces, then do the water, sand, fences, and then trees. I recommend doing the buildings LAST. Dead last. The trees cannot grow without sufficient light, and the buildings block it.

If you end up using the spruce trees, I recommend keeping them 2 spaces apart (as you see on the map). I like how they grow to be super tall and wide. When grouped together, they look like a forest. I have not tried using other trees. You may add more trees than I have put on the map, I just put a couple columns of trees to keep the image file as low as possible. On my Minecraft map, I added about 3-4 columns. For the most outer column of trees, I placed fences between each tree as well as to the most inner column. I did this to replicate the idea of you cannot pass in between these trees in the video games.

For the water, I kept it only 1 block deep and replaced the bottom layer of blocks with sea lantern blocks. You may choose any other illuminating blocks that you prefer.

STEP 4
After you have essentially created the entire layout of the town, it’s time to build the buildings! Here are maps of how I created them. You’ll need to create 2 of the pallet town homes and just one lab.pallet-town-homes

As you can see. I have laid out 2 important view points of these buildings: front and top views. It may seem a little misleading with the front view labeled as steps 1, 2, and 3, but you will want to start at layer 0–the layer underneath the building. This creates the blueprint and al

lows for the glowing blocks to be the flooring. As stated above, you may choose any glowing block. I chose sea lantern because I like the look of it.

After digging out layer 0, you’ll want to start doing the front view of the building. You may change them as you please, but this layout is the closest to the ones in the games (Fire Red & Leaf Green to be exact). The sides and back is oaks-lableft out as you may do whatever you please to them. You may add more windows or keep them completely blocked out. I added windows to allow more light to shine through them at night.

Keys are included per building. These are also the colors (aside from the doors) that are used in game. I recommend choosing blocks that fit the same color description to make your building look close to those in the game. For the homes, I have chosen (in order of the key): glass, iron block, sea lantern block, red hardened clay, and oak doors. For Oak’s lab, I have chosen (in order of the key): glass, sea lantern block, birch wood planks, polished andesite, and dark oak doors. 

STEP 5
Lastly, add in torches! They’ll keep the town lit at night and some monsters too. I say some as it is inevitable for them to invade your region (unless you turned on the peaceful setting). Things just go bump in the night!

Review your town and add your own personal touches if need be. If everything is A-ok, congratulations! You have created your first town! Creating portals to make each building interactive will come soon when I figure them out. Until then, onto Route 1!